As Sony and Microsoft both continue to challenge the idea of traditional console experiences, Turn 10 has released the latest batch of info in the latter’s campaign. Forza Motorsport 6: Apex (first officially announced last month) is a cut-down, “curated” version of the expansive Xbox One title launched last year. As it turns out, those looking to get a taste of the game have only one more week to wait, as it will be launching in Open Beta status next Thursday, May 5.
Shorn of many of the 500+ cars available in the console version, Apex will launch with 63 fully-detailed models covering a broad range of eras and disciplines. Six track locations, with over 20 variations, will be a part of the package from day one. A new gameplay mechanic known as Race Points makes its debut, with T10 only saying that players will be rewarded by challenging themselves with higher difficulty settings or fewer assists. In the absence of a more traditional progression system, this may just be a stand-in for the tried-and-true Credits, however.
Sadly, the game will not be launching with wheel support, though Turn 10 remains committed to including it in a future update, after T10 head honcho Dan Greenawalt said as much on Twitter.
In addition to peripheral support, Turn 10 has announced plans to include other features integral to the PC platform over the course of the summer, such as the ability to disable V-sync and an in-game frame rate counter. While the console version runs at a locked 1080p/60fps, Apex supports up to 4K resolution, with no upper value on frame rate announced yet.
Minimum and suggested system specs have been released, requiring pretty beefy hardware to run the highest resolution. Note that all 3 setups require Windows 10, DirectX 12, and 30GB of hard-drive space:
- Minimum System Requirements:
Processor: Intel Core i3-4170 @ 3.7 Ghz
GPU: NVIDIA GeForce GT 740 Radeon R7 250X
- Recommended (1080p at 60fps):
Processor: Intel Core i7-3820 @ 3.6 Ghz
GPU: NVIDIA GeForce 970 Radeon R9 290X
- Ideal (4k @ 60 fps):
Processor: Intel Core i7-6700K @ 4.0 Ghz
GPU: NVIDIEA GeForce GTX 980ti Radeon Fury X
Unfortunately (and rather confusingly), the game will be launching without online multiplayer, nor the much-vaunted livery editing system. Apex seems more like a small proof-of-concept than a dedicated entry into the crowded and competitive PC racing genre, then: a taster before future entries in the franchise release on both PC and XB1 simultaneously. That will start with Forza Horizon 3, scheduled to appear for the first time at E3 next month.
What does a croissant have in common with Brands Hatch Indy, the clipped version of the historic circuit? Well, they both share the same, gentle crescent-shaped figure and digestibility. As far as video games are concerned, digestible content equals popular content, with a number of users continuously returning for another tasty snack. I’m quite positive anyone could confirm that the track in question fits that description.
Brands Hatch is one of the most popular British circuits in the world. Albeit short and seemingly simple in Indy guise, various changes in elevation on every corner make the track exceptionally tricky for amateur drivers charging in carelessly. Although it has hosted a wide array of racing events over the years, the modern generation of gamers usually associate it with touring competition, as it played an important role in Codemasters’ memorable TOCA series. Nowadays it can be found within almost all driving simulation titles, as you can see in the comparison up top, presented by video game channel MotoGamesTV.
We recently covered a five-way comparison of Nürburgring Nordschleife, so you should be familiarized with the concept since it is based on the same idea: compare the same track from each of the four racing simulators (in this case Assetto Corsa, iRacing, Project CARS and Race Room Racing Experience) and notice differences in audio or visual department. While this lacks the real-world baseline video, it’s nonetheless an interesting comparison. Which do you prefer?
Coming soon to a VR Headset near you, the Vulcano captured by xHACHIK0
After Evolution Studios’ hasty closure (and subsequent acquisition by Codemasters), the future of Driveclub VR was very much in doubt. Although playable just weeks before the announcement of closure and shown off as one of the featured PSVR games, a lack of clarity on the future of the title clouded any sort of excitement. In the past 24 hours, the ESRB has listed Driveclub VR in its registry which seems to suggest some form of the game will be available to the public despite these worries.
The listing describes DCVR as “A racing simulation game in which players drive a variety of cars around real world locations. Players can engage in traditional races, time trials and drifting challenges.”. Although incorrectly described as a simulation title, the summary simply provides a standard description of what regular Driveclub had to offer. Looking at a comparison of the original Driveclub’s listing though, there could be a key difference: “This is a racing simulation game in which players drive real world cars around international race tracks. Players can compete in variety of race series, time trials, and drift challenges.”.
Although this could be viewed as conjecture, the description of DCVR indicated a ‘variety’ of cars can be driven. This could point toward the game having a depleted car list compared to that of vanilla Driveclub which doesn’t make this distinction. Also, whilst Driveclub references that players can take part in a variety of ‘race series’, Driveclub VR only indicates that players can take part in ‘traditional races’ which may also indicate the title may be more of a tech demo than a fully fledged retail release.
The tranquil waters of Lake Shoji captured by torque99
As E3 fast approaches, Sony will be confirming what the PSVR line-up will look like on release so the full details of what Driveclub VR is – and what it isn’t – should be unveiled to us soon.
Jeffdesign captures the 911 in it’s natural habitat
The new monthly update for NFS is due to go live tomorrow bringing all-new competitive multiplayer playlists, ‘Prestige Events’ and the return of the Speedwall Speed Run/Drift Corners seen in Need for Speed: Most Wanted 2012 for all 3 platforms.
The multiplayer element of NFS is an area that Ghost Games have really showed an interest in improving. Previous updates have added features that make multiplayer easier to access and more competitive and with the new ‘SpeedList’ feature, racing just got more easy to jump into whilst cranking up the intensity. A SpeedList is essentially a series of 5 pre-selected events that can be accessed via Quick Play in the game menu. Players will then be prompted to choose between Speed, Style or Mixed and be placed inside a SpeedList. This new mode also acts as a tournament with a points tally across all 5 events crowning a winner.
SpeedLists bring competitive stat tracking and titles to Need for Speed
To further make racing more intense, SpeedLists bring their own series of titles that range from ‘Street Urchin’ to the one-of-a-kind ‘World Champion’ tag. If you want to be noticed, earning these tags is the right way to do it. See below for a full list of earnable titles:
- Street Urchin
- Sunday Driver
- Wannabe Racer
- Stick shifter
- True Contender
- Rising Star
- Night Rider
- Top Competitor
- SpeedList Junkie
- SpeedList Pro
- SpeedList Master
- Urban Legend
- Chosen One
- The 1%
- Top 100
- Top 10
- World Champion
It isn’t just the multiplayer that is getting some new content in this update however: a new ‘Prestige Events’ system will retool some of the better events in the game with a higher difficulty level and added challenge. This mode is unlocked by completing the main narrative and then awaiting a phone call from one of your crew. From here, an ‘app’ will be downloaded onto your main screen from which you can access the new challenges.
Deko Wolf-GTPT showing off the level of detail NFS’s livery editor is capable of
The Speedwall will return to the more organic form it had in Most Wanted 2012 with the return of Drift Corners and Speed Runs. As the names suggest, these will be areas of the map that trigger to test your drifting skills or speed whilst cruising around Ventura Bay, bringing an element of competition outside of the actual events. Finally, 3 new trophies/Achievements have been added:
- Basic Bronze: Win all the Prestige events
- Gold Plated: Win Gold on all Prestige events
- Speed Master: Win all the events in a SpeedList
Further small changes have also been implemented as per the change list below:
- Challenges now offer a unique wrap editor decal for each Challenge beaten.
- There are over 150 Daily Challenge decals to collect, previously only available if you beat all three daily challenges.
- Forced Induction and a new visual Engine are all now available on the Ford 1932 Hotrod
- New Community Campaigns for REP bonuses, $ bonuses and discounts – keep watching the Social Challenges for details on upcoming events
- Improved network warning messages for players with a poor connection
- New red zone on the rev counter to clearly see your rev limit
- Updated Drag Race Outro comparison screen
- Various Bug Fixes and Improvements
- Multiple stability fixes
Look out for the ‘SpeedList’ update when it lands April 27th.