Kazunori Yamauchi has confirmed that Gran Turismo Sport will not feature dynamic time-lapsing or weather. In the interview conducted by GTPlanet, Kazunori made clear that there will be no ‘transitions’ during races and conditions will be chosen prior to entering a race. These features were two of the stand-out attributes for Polyphony’s PS3-era games, however they could only be accessed on specific tracks within the game’s track roster, which meant the level of quality each track had could vary depending on what was chosen.
This inconsistency across the titles was one of the reasons the features were dropped according to Yamauchi, citing that ‘degree of freedom’ and ‘quality’ are direct parallels to each other, where increasing one would lead to a decrease in the other. GT Sport aims to improve the proficiency of the series’ from a technical standpoint as a main focus:
“We opted to not have the transitions in the race this time in order to raise the framerate and the quality of the image *during* the race. So the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on.”
Frame-rate and resolution are key elements to any simulation, being able to react as quickly as possible and interpret far away action allows racers to feel immersed without feeling impaired by a game’s short-comings. Frame-rate was an area some fans pointed out was not up to the standard they’d like in GT6, so although key areas that directly affect real-world racing will be omitted, the sacrifice is perhaps justifiable from a racing perspective.
The focus on more static race conditions may have allowed for an improvement players have been wanting for a long time though, as GT Sport will feature a series-first 20 car strong grid. Kazunori iterated that he expects GT Sport to ship with the 20-car grid size, commenting that whether more cars are possible is something ‘they will decide upon along the way (to release)’ and keeping a stable quality level is the most important aspect for any future improvements to the grid size.
When the Vision GT Project took off back in 2013, nobody really knew how long the collaborative effort between Polyphony Digital and leading automobile manufacturers and design houses was going to last. Speaking with GTPlanet in London last week, Kazunori Yamauchi confirmed the initiative is far from complete, and that players can expect further additions in this year’s Gran Turismo Sport:
Jordan: During the press conference I noticed that you didn’t really talk about the Vision GT project. Is that still moving forward?
KY: We are going to continue with the Vision GT project, we’re not even halfway done with it. Some manufacturers have already expressed desire to make more than one, so their numbers are growing.
JG: Should we expect to see more VGT cars coming to GT6?
KY: In terms of VGT cars that will appear in Gran Turismo, we won’t be releasing them on GT6 because of the load of work they would create; programming on PS3 was a nightmare at times (laugh). At the same time, it would definitely be better to have the players experience those cars in the high-quality environment that’s going to be part of the new title.
During the active days of Gran Turismo 6, we were introduced to numerous VGT cars, many of which tried to bring highly advanced technologies from the world of automobile production to regular players. Recently, the Vision GT project was recognized for its contributions to the automotive world, winning the ‘Golden Marker Special Award’ at the 2016 Japan Car Design Awards.
There certainly seems to be more behind the Vision GT project than players can currently perceive. As ever, GTPlanet will report on further developments in the program as they surface.
The record-setting Peugeot 208 T16, a car tailor-made for the Peak (and set for eventual GT inclusion as well).
In less than a month, citizens residing near Colorado Springs will get the chance to attend the 100th anniversary race of the Pikes Peak Hill Climb challenge, one of the most dangerous point-to-point racing events in the world. Conquering the peak of this 12.42 miles long course has always been one of motorsports’ cream-of-the-crop undertakings, with various numbers of unique machines trying to beat the environment in the hands of unbelievably talented drivers.
Therefore, it is only natural that Gran Turismo players would yearn for this charismatic course, especially since it hasn’t appeared in the series since the good-old days of Gran Turismo 2. During an interview with Polyphony Digital CEO Kazunori Yamauchi, GTPlanet founder Jordan Greer brought the topic to the table in order to find out more about the possible inclusion of the track in Gran Turismo Sport. Kazunori stated:
‘We want to put it in the game. When we’ll actually achieve that, I don’t know.’
For long-time readers, this isn’t the first time the track has been hinted at. The first sign of Pike’s Peak’s return to the series once more was given when Red Bull noted the track would appear in Gran Turismo 5 (a story later removed). Additional commotion was created years later when we discovered that Polyphony Digital’s Gran Turismo series would become the title sponsor for the 2015 Hill Climb event. All these events implied we wouldn’t have to wait too long before laying our hands on the course, but as it seems now, the track won’t appear when the game arrives in stores in November this year.
Although off-road racing has been definitely confirmed, details regarding its implementation in the career mode are still unknown. Kazunori, however, did mention what kind of approach they are going to focus on:
‘We haven’t fully decided how we are going to implement off-road racing, but we want to make sure that the new version has a lot of fun tracks, as we think dirt driving is fun. The previous versions of Gran Turismo had dirt tracks, and they were always fun.’
Well, we can still hope the Pike Peak rally course will appear as a part of future game updates…
Stay tuned to GTPlanet for more GT Sport news.
We haven’t forgotten about Forza Motorsport 6: Apex, the latest free-to-play release of the Forza series and the first one built for the Windows 10 platform. Although it doesn’t feature the traditional hallmarks of the console-released titles in the franchise (online multiplayer, wheel support and livery editor), with 63 cars and approximately 20 variations of 6 playable circuits, the game still offers a tease of what’s to come, as future Forza titles will be released on Xbox One and PC simultaneously.
The gameplay video above, provided by GTP member Ak1504, shows off one of the more challenging track variations in the game. You’re going to watch a 3-lap race at the famous Belgian circuit Spa Francorchamps from the interior of Audi R15 TDI Plus, the car that locked out the podium at Le Mans in 2010. Road conditions are slippery and visibility is modest. Pay special attention to the pleasant sunset on the horizon and the overall mood of those rainy days…
Be sure to stop by our Forza Motorsport 6: Apex thread and share your thoughts!